A philosophical adventure at Wild West University
“Howdy there, partner. You best listen close. The Wild West University was built like a ghost town: plenty of signs, plenty of departments, but not much wisdom. Jeremiah Stone, the Outlaw Professor, has ridden in carrying the old questions: What can we know? What is real? What is good?”
“Can you help him navigate his way through them ol’ timey demons that have taken over each department? There’s not much new under the desert sun now, is there?”
“To pass each discipline, you must answer with clarity. Some answers glitter like fool’s gold. Only one will lead you deeper into the truth. Be ready to demolish all them arguments raised up against the knowledge of God.”
The university rises out of the desert like an abandoned western town. The streets are dusty, the windows are dark, and somewhere inside each discipline a false philosophy holds students captive.
Move Jeremiah Stone across the map. Step onto a location and press Enter or tap ENTER to begin that game.
The gatekeeper snarls: “Tell me, Outlaw Professor, how can knowledge be possible?”
Jeremiah Stone passes the first gate. Ahead, the departments of Wild West University stand under bondage to Canaanite-looking demons. Each discipline must be rescued by recovering Reason and revelation.
Disciplines saved: 0 of 7.
Be watchful, for your enemy goes about like a roaring lion, looking for whom he may devour.
The Wild West University has been freed, but clarity must be guarded.
This department is still held captive. Its old west room, demonic professor, idols, and argument path will be added next.
False beliefs were used to suppress what is clear about God, but you have demolished the arguments used by the spiritual forces in high places to promote their idols.
The Wild West University can now return to studying the knowledge of the glory of God in all of his works.